The latter requires being loaded and able to fund their projects by themselves, and I happen to be not one of those people. So if we want exist, we either have to peddle our stuff or just do it out of passion. Indies like us don't have those deep pocketed backers. Most people treat content like it's radio and television (which is funded by propagandist and big corporations). I understand the internet enough that people will not give money unless you ask for it. It would not had survived as it was back then if I give everything away for free. Just don't be upset when people scold you for it, as many people will dislike it and can lead to creating a bad reputation for the game.Ĭlick to expand.We've tightened up things at our early days of development. But if you're okay with the game being built like that, then by all means go for it. You might as well sell it on itch.io if you want to do that.ĭoes it rack up money? Yeah it definitely does. The difference here is that even if you ALSO give Patreon bonuses (voting, early release, sneak peaks, etc.) IN ADDITION to in-game Patreon exclusive content, you already have created a bad impression on someone just finding your game by telling them they need to pay for a portion of the content. "This game is fun, but I have to pay for certain features in-game, which sucks." Compared to, "This game is fun, and it has all this content for free?!!!? And I get bonuses if I help support them, like voting and sneak peeks? sign me up!" (mainly talking to the devs in this next part) The thing is that people will support you if they enjoy the game no matter what, so there isn't really a reason to add in-game bonuses that will make a lot of people upset other than simply trying to get more people to pay money to Patreon (as there will absolutely be people who ONLY pay on Patreon specifically for that small in-game bonus). Plus, if you think of it like a monthly subscription, is a game like this really worth supporting for just a smidge of bonus content? Not really. Personally, I think if a game is good enough you don't really need to provide in-game bonuses, as there are MANY other great ways to reward Patrons without tampering with the gameplay itself. A lot of people are willing to pay for those bonus features regardless of how some people view it. Although there is a lot of debate on whether this is too much or not (as there are many popular devs who don't do in-game bonuses and are still extremely successful). This is meant to give the people who donate more of a reward/incentive to keep donating. The developer of this game is one of those creators. Then there are creators who also provide in-game bonuses to certain tiers for their Patrons. Some creators give voting power for new things to be added to their game, Patreon exclusive posts, early access to game updates, sneak peaks at new content. Most creators have donation tiers (for this game it's bronze, silver, gold, etc.) which have certain rewards for each tier. The way Patreon is setup is so that, in a broad sense, the more you donate each month, the more you are rewarded.
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